![]() ![]() Keep in mind, can’t create new codes! We only give helpful information! These codes are created by Mad-Viking Production owner and developer of Roblox VR Hands and they are the only ones who can make new codes or deactivated codes. Here is the list of active codes we found on Roblox VR Hands, when using these codes write them exactly how they are on the list, or use copy and paste commands. Roblox – VR Hands Active Codes List – (September 2023) Let’s start now with the most important information on this post, Active Codes Lists (Including Expired Codes) that will help you get a FREE boost and items on VR Hands! 95 and turnDebounce = false thenĮlseif <= -.Roblox – VR Hands Codes Lists (Active and Expired) Local TorsoMathified = CFrame.new(, - 1.5, ) * omOrientation(0, math.rad(),0) Local LeftHandMathified = CFrame.new() * CFrame.new(()*HeadScale) * omEulerAnglesXYZ(LeftHandCFrame:ToEulerAnglesXYZ()) Local RightHandMathified = CFrame.new() * CFrame.new(()*HeadScale) * omEulerAnglesXYZ(RightHandCFrame:ToEulerAnglesXYZ()) Local LeftHandCFrame = VRService:GetUserCFrame() Local RightHandCFrame = VRService:GetUserCFrame() Local HeadCFrame = VRService:GetUserCFrame()Ĭam.CFrame = CFrame.new(, + Offset, ) * CFrame.new(HeadCFrame.Position) * CFrame.Angles(HeadCFrame:ToEulerAnglesXYZ()) RunService.RenderStepped:Connect(function(DT)Ĭam.CameraType = Local UpdateEvent = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("VRUpdate") Local StarterGUI = game:GetService("StarterGui") Local PlayerService = game:GetService("Players") Local VRService = game:GetService("VRService") Local RunService = game:GetService("RunService") Local ReplicatedStorage = game:GetService("ReplicatedStorage") ![]() Local UIService = game:GetService("UserInputService") Here are the parts of the script related to it: (This is all in a single local script) -Values. ![]() When I try to, the only thing that rotates is the head and the hands stay in its original place, I have made a basic VR Movement Script and I am wondering on how to rotate the camera, I have a value that changes on when I move my right controller’s stick but i am having problems on actually rotating the character. ![]()
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